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Robotics

56,761 papers in this slice of arXiv.

All fieldsArtificial IntelligenceMachine LearningComputation and LanguageComputer Vision and Pattern RecognitionNeural and Evolutionary ComputingRoboticsInformation RetrievalHuman-Computer InteractionCryptography and SecurityData Structures and AlgorithmsSoftware EngineeringDistributed, Parallel, and Cluster ComputingProgramming LanguagesSystems and Control
2608.13555
2 days ago

HumanTracker: Towards Comprehensive and Human-Aligned Motion Tracking Benchmark

Dairu Liu, Zekun Qi, Jiayu Zeng +11

Humanoid motion tracking is central to teleoperation and whole-body imitation, yet evaluation often disagrees with what people perceive in videos. Kinematic errors average per-frame pose differences but miss the physical artifacts that matter most, particularly unstable support and incorrect contacts such as foot skating and mistimed touch-downs. Meanwhile, widely used test suites are small and lack the diversity needed to stress contact-rich, long-horizon behaviors. We introduce HumanTracker to make humanoid tracking evaluation both perceptually aligned and scalable. The HumanTracker benchmark contains approximately 153 hours of optical motion trajectories from multiple professional performers, organized into four motion families with text labels for fine-grained diagnosis. We further propose HumanScore, a preference-aligned metric trained on 12K motion pairs containing 24K motions. Across representative state-of-the-art trackers, HumanScore better predicts human preferences and reveals contact and stability failures that kinematic metrics often miss.

Robotics
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Artificial Intelligence
Computer Vision and Pattern Recognition
2608.13511
2 days ago

A Browser-Native Digital Test Range for Benchmarking 4D Ocean-Glider Planning Algorithms

Edward Holmberg, Elias Ioup, Mahdi Abdelguerfi

Repeated in-situ evaluation of ocean-glider planners requires scarce vehicles, operators, deployment and recovery resources, and ocean conditions that cannot be reset for competing algorithms. We present a guided, installation-free browser-native digital test range that transforms a selected region into a reproducible four-dimensional experiment. The system leads users from regional domain selection through mission-scoped bathymetry, time/depth forcing, science objectives, optional task decomposition, route specification, current-advected execution, observation generation, and scoring. Its primary contribution is a common plan-to-observation contract unifying vehicle, sensing, and evaluator assumptions across manual routes, transparent built-in algorithms, and imported classical or learned-planner outputs, while exported artifacts form dataset-ready records. A controlled Observing System Simulation Experiment (OSSE) evaluates five classical planners in two episodes, three deterministic seeds, and a calibrated 60-hour horizon. All 54 missions completed and recovered without hard violations, while planner rankings and dive-policy effects revealed operational-scientific tradeoffs. An authentic public deployment supplied a field-referenced audit to scope current kinematic boundaries. Separately, source-locked GliderFlight 1.2.0 achieved native-to-browser parity through Pyodide/WebAssembly, establishing a pathway for high-fidelity multi-tier simulation. The resulting operational space is scientifically traceable and component-qualified for mission-scale pre-deployment experimentation.

Robotics
2608.13489
2 days ago

DreamX-Phi 1.0: Action-Conditioned Video World Model for Robotic Manipulation

DreamX Team, Rui Chen, Xiangxiang Chu +7

We present DreamX-Phi 1.0, an action-conditioned video world model for robotic manipulation that, given an observed frame, a language instruction, and a prescribed action sequence comprising end-effector poses and gripper states, predicts the resulting future observations. Yet realism alone does not guarantee faithfulness: a convincing rollout can still move the wrong arm or lose the manipulated object. To ensure the prediction respects each arm's commanded path, we inject per-arm SE(3)\mathrm{SE}(3)SE(3) transformations into attention via PRoPE-style geometric encoding, preserving arm identity and rigid-motion structure. Action control alone does not fully constrain scene geometry or the evolution of small manipulated objects. We therefore add a lightweight depth branch for scene-level geometry and use SAM3 masks with a frozen V-JEPA teacher to maintain object consistency throughout grasping. We further distill the multi-step generator into a few-step student via distribution-matching distillation for efficient deployment. At the time of writing, achieves first place on Track 1 and second place on Track 2 of the WorldArena 2.0 Challenge. Our model and code will be publicly available.

Computer Vision and Pattern RecognitionRobotics
2608.13474
2 days ago

Decoding Task Progress from VLA Representations

Atiksh Bhardwaj, Edward Weiyi Duan, Prithwish Dan +2

Vision-language-action models (VLAs) are moving rapidly towards deployment as general-purpose manipulation policies, but we currently lack basic tools for understanding what these models represent internally or for monitoring them at runtime. Leveraging ideas from mechanistic interpretability, we probe the residual stream of π0.5π_{0.5}π0.5​ and find that task progress, the normalized time remaining in a trajectory, is linearly readable from the activations. We find that this signal is present in the pretrained PaliGemma backbone prior to training on any robot-specific data. A single linear probe generalizes to unseen tasks and varies under language counterfactuals when trained on multi-prompt data, but does not enable meaningful steering of the policy. These properties make the signal directly useful for instrumenting deployed VLAs. We use the probe as a simple label-free OOD detector, which detects stalled task progress, and find it competitive with state-of-the-art methods. Our results suggest that VLAs have rich, linearly readable internal representations of semantic quantities like task progress, and that learning to read these signals offers a lightweight, interpretable path toward monitoring deployed visuomotor policies.

Robotics
2608.13448
2 days ago

Mind the Context: Continual Learning of Socially Appropriate Robot Actions via Environmental-Social Disentanglement

Rafal Robert Karpinski, Fethiye Irmak Dogan, Nikhil Churamani +4

Social robots are expected to operate across diverse environments, where similar arrangements can imply different socially appropriate actions, e.g., starting a conversation may be acceptable in a crowded home but disruptive in an office meeting. Because such norms and environments cannot all be anticipated in advance, robots require continual learning (CL) to adapt from sequential experience while retaining previously acquired knowledge. Prior work has studied CL for generating socially appropriate robot actions, but it has not addressed domain-incremental settings in which the robot incrementally encounters diverse contexts (e.g., living room, meeting room, office, hallway), where both environmental (e.g., whether the space is open or cluttered with furniture) and social cues (e.g., how people or other agents are positioned around the robot) jointly shape the appropriateness of robot actions. We address this gap with the Explicit Disentanglement Dual-Branch (EDD) framework. EDD explicitly separates environmental and social-agent related knowledge and uses replay-based rehearsal to mitigate forgetting while learning the appropriateness of robot actions (e.g., cleaning, serving, starting a conversation) across several indoor domains. Experiments show that EDD outperforms several state-of-the-art baselines, and ablation studies further evaluate different disentanglement strategies and the sensitivity to domain ordering. Our code is publicly available at https://github.com/Cambridge-AFAR/Mind-the-Context.git.

Robotics
2608.13438
2 days ago

ContactGuard: Pre-Contact Execution Monitoring with Action-Conditioned Latent World Models

Gehan Zheng, Matthew Johnson-Roberson, Weiming Zhi

Contact-rich manipulation failures are often detected only after the robot has committed to contact. This is especially limiting in wrist-camera setups: close gripper--object views help observe contact, but a poor approach may already push, miss, slip, or disturb the object before conventional detectors react. We introduce ContactGuard, a pre-contact execution monitor for chunked visuomotor policies. Given the policy's planned action chunk, ContactGuard predicts its short-horizon consequence in latent visual space and aborts if the predicted future latent indicates likely failure. Its latent world model is trained from unlabelled robot trajectories to predict compact multi-view visual embeddings under planned actions, avoiding pixel-level video prediction. A lightweight failure probe is then trained from a small labelled set of pre-contact clips. At deployment, ContactGuard anchors prediction before an imminent contact event, rolls the model forward under the policy's own actions, and verifies the predicted post-contact latent. Across real-world contact-rich manipulation tasks, ContactGuard predicts failure more accurately than direct and corrupted-action ablations, and transfers to live robot as a pre-contact abort signal without modifying the underlying policy.

RoboticsArtificial IntelligenceComputer Vision and Pattern Recognition
2608.13422
2 days ago

Attention from Action, for Action: Emergent Visual Bottlenecks for Policy Learning

Zheyu Zhuang, Ruiyu Wang, Nick Heppert +4

Visual bottlenecks that focus policy inputs on regions of interest (ROIs) can improve data-efficient visuomotor learning by separating where to look from how to act. Many ROI interfaces rely on external spatial labels, such as gaze, object classes, or affordance annotations. Label-free alternatives often derive crops from trajectories by detecting gripper or motion events and centering a fixed crop at the projected end-effector. Such action-derived crops are useful spatial priors that require no additional labels, but they encode fixed choices about event timing, proxy points, and crop scale. When the visual evidence needed for control lies away from the end-effector or changes continuously with task progress, these crops can become misaligned. We propose Seeker, a task- and state-conditioned readout that learns attention from action. Starting from frozen DINOv3 features, Seeker iteratively updates a query with gathered visual evidence, producing progression-aware ROIs solely from action supervision. The learned ROI serves as a spatial interface for RGB cropping, mask-guided background augmentation, and point-cloud filtering. In simulation and the real world, Seeker improves data efficiency and robustness over no-crop, augmentation, and action-derived crop baselines. On real robots, Seeker raises average in-domain success from the best baseline's 48.3% to 76.7% and success under lighting/background shifts from 20.0% to 60.0%.

Robotics
2608.13415
2 days ago

Deliberate Practice: Learning Robot Skills under a Budget

Shivam Vats, Sudarshan Harithas, Mete Tuluhan Akbulut +2

We consider the problem of autonomously learning robot skills under a limited practice budget for sequential tasks. We propose an active skill learning algorithm, Deliberate Practice (DP), that computes a provably budget-optimal allocation---practicing skills that maximize expected cumulative reward while being learnable within the budget. DP estimates both the time needed to master skills and the cumulative reward of the task plans that the skills unlock. Computing a budget-optimal allocation is challenging as it requires reasoning about combinatorially many skill plans over a large practice budget. Our key contribution is a bilinear program that can compute this exactly using off-the-shelf solvers. Through simulated and real-world experiments on long-horizon manipulation tasks, we show that our approach allows robots to optimally use limited practice time to acquire useful policies and improve long-horizon planning.

RoboticsArtificial Intelligence
2608.13396
2 days ago

Capstan-driven Continuum Surgical Robot: Design, Modeling, and Perception

Gang Zhang, Yufu Qiu, Junyan Yan +3

Shape and force sensing have long been critical bottlenecks in the development of compact capstan-driven continuum surgical robots, primarily due to the difficulty of obtaining cable tension information within the confined capstan assembly. To overcome these challenges, this paper presents an integrated design-modeling-sensing approach based on the concept of actuation-perception co-design. A compliant element is introduced into the motor mounting bracket of the drive system, enabling micro-deformation under the cable reaction force and thereby allowing real-time cable tension measurement without occupying the compact capstan space. To address the modeling complexity arising from unconventional joint configurations introduced by the spatial cable routing strategy, a parallel computation framework based on a multibody short-thick-beam model is proposed, which captures shear effects in short beam segments and synergistic multi-cable interactions while achieving real-time performance. Building on this framework, stable shape and force sensing is achieved by incorporating a proximal multi-axis force/torque sensor as an additional measurement anchor. Following this design-modeling-sensing framework, capstan-driven continuum surgical robots with single- and dual-segment configurations are developed. Experimental results validate the proposed framework in both single- and dual-segment continuum robots, demonstrating real-time tip pose estimation together with contact force and location perception. By enabling cable tension feedback without compromising the compact capstan architecture, the proposed framework makes integrated perception feasible for capstan-driven continuum surgical robots.

Robotics
2608.13395
2 days ago

FIRE-VLA: Failure-Informed Self-Evolution for Vision-Language-Action Models in Autonomous Driving

Hao Dou

Reinforcement learning improves autonomous-driving vision-language-action (VLA) models by evaluating trajectories sampled from the current policy. Group relative policy optimization (GRPO) learns from reward differences within each rollout group. When all sampled trajectories are poor, this relative signal can rank failures without identifying behavior outside the failed region. We introduce FIRE-VLA, a failure-informed self-evolution framework that converts such unresolved failures into privileged supervision for the next policy. Low-reward, low-diversity groups trigger self-distillation from a frozen round-start copy of the same model. Teacher and student have the same parameter scale, but only the teacher observes the hidden future trajectory. Supervision follows the student's generated prefix and is restricted to answer tokens, while GRPO remains active for every group. The updated policy supplies the teacher for the next round, allowing the routed failure distribution to change with the policy without requiring a larger external teacher. Starting from the same Qwen2.5-VL-3B SFT checkpoint, the comparison matches student rollout and policy-update counts. On 6,019 examples from 150 held-out nuScenes scenes, FIRE-VLA retains comparable single-sample planning, reduces G=4 mean L2 from 1.848 to 1.500 m, and lowers evaluation-persistent failure prevalence from 13.03% to 11.20%. The reduction in mean error arises mainly from rare severe rollouts rather than uniform improvement across ordinary trajectories.

Robotics
2608.13362
2 days ago

NestDex: Nested Policy Learning with Copilot Assisted Teleoperation for Dexterous Manipulation

James Zhao, Jinhe Tang, Mingyuan Ba +1

Dexterous manipulation promises substantially richer robot interaction with the physical world, but learning these behaviours remains constrained by the difficulty of collecting consistent, complete-task demonstrations. Unlike parallel-jaw manipulation, dexterous tasks require the operator to coordinate arm motion with precise, contact-rich finger behaviour throughout the task. We introduce NestDex, a nested policy-learning framework that reduces this burden by using learned hand skills to assist demonstration collection. The operator controls the arm and regulates the active hand skill through a single-DoF clutch, rather than directly specifying the full finger trajectory. The inner hand policy adapts its motion from the latest proprioceptive history, while a vision-language selector activates the appropriate skill for each task stage. The resulting demonstrations train a separate outer visuomotor policy that controls both the arm and hand without the inner policies at deployment. A hand-action variational autoencoder provides compact hand-action targets while retaining arm commands in joint space. Across real-world dexterous manipulation experiments, NestDex improves demonstration reliability and efficiency, and the resulting empirical evaluations support effective autonomous policy learning. Video Demo are available at project website https://aus.bot/research/nestdex.

Robotics
2608.13284
2 days ago

Predictive Relative-Velocity Steering for Safe Robotic Manipulator Teleoperation in Dynamic Environments

Changhao Hu, Zeyi Liu, Songqiao Hu +3

Recent advances in teleoperation have enabled robotic manipulators to perform dexterous, human-arm-like motions. However, human operators may fail to avoid suddenly appearing obstacles promptly and effectively, particularly under network latency or limited attention, thereby creating safety risks. To address this issue, we propose a lightweight and modular framework for proactive collision avoidance, operating directly at the end-effector velocity-command level. After preprocessing the point cloud, the framework first predicts potential collisions based on time-to-collision (TTC) with integrated overshoot protection, and subsequently rotates the relative-velocity vector using Rodrigues' rotation formula. The deflection changes only the direction of the relative velocity while preserving its magnitude, thereby mitigating the deadlock problem commonly encountered by conventional artificial potential field (APF) methods. The prediction module compensates for point-cloud processing latency introduced by complex teleoperation pipelines, while the lightweight design enables the high-frequency control required for teleoperation. Simulations across diverse scenarios show that the proposed method achieves a higher end-effector collision avoidance rate than the baseline methods. Experiments on a physical robotic system further validate its collision-avoidance effectiveness.

Robotics
2608.13233
2 days ago

Manufacturing Complex Airtight Soft Pneumatic Actuators for Soft Robotics: Process Evaluation and Optimization

Mohammed Abboodi

Manufacturing complex soft pneumatic actuators remains challenging because geometric fidelity, compliance, structural integrity, and airtightness must be achieved simultaneously. This study presents a manufacturing-focused evaluation of several fabrication routes for complex pneumatic structures, including heat-shrink forming, silicone casting, powder- and liquid-based additive manufacturing, and fused deposition modeling (FDM). The processes were assessed through process screening, baseline fabrication, failure analysis, and process improvement to distinguish inherent process limitations from correctable manufacturing defects. Heat-shrink forming was limited by geometric conformity, casting by mold accessibility and bonded interfaces, powder-based methods by residual material trapped within enclosed passages, and digital light processing by the material properties and post-processing requirements of the investigated system. FDM provided the most adaptable route because its dominant defects could be progressively reduced through process optimization. The results further showed that airtightness depends not only on nominal wall thickness but also on extrusion-path architecture, while support-free geometry is important when access for internal post-processing is limited. These findings establish a practical design-for-manufacturing approach in which process selection is guided by the compatibility between actuator architecture and manufacturing constraints. The proposed approach provides practical guidance for developing complex, flexible, and airtight soft pneumatic actuators for soft robotic applications

Robotics
2608.13220
2 days ago

FAM-DQ: A Dual-Quadrotor-Based Fully Actuated Aerial Manipulator for High-Torque Interaction

Xuwei Yang, Ruoyu Ren, Ziqian Guo

Aerial physical interaction requires aerial manipulation platforms to generate large interaction forces and torques while maintaining precise end-effector control. However, conventional underactuated aerial manipulators suffer from strong position-attitude coupling, whereas fully actuated platform designs often face structural complexity, limited payload capacity, and insufficient torque output. This paper presents FAM-DQ, a dual-quadrotor based fully actuated aerial manipulator designed for high-torque physical interaction tasks. By mounting two quadrotor propulsion modules at the ends of a central frame through passive joints, while using a gear-driven servo to regulate the pointing direction, FAM-DQ achieves decoupled 666-DoF end-effector control with omnidirectional manipulation capability and enhanced torque output. Experiments including trajectory tracking, attitude tracking, static torque measurement, and screw driving validate the proposed design. FAM-DQ achieves a maximum torque of 1.019 N⋅m1.019~\mathrm{N}\cdot\mathrm{m}1.019 N⋅m with a total mass of 0.447 kg0.447~\mathrm{kg}0.447 kg, corresponding to a torque-to-mass ratio of 2.28 N⋅m/kg2.28~\mathrm{N}\cdot\mathrm{m/kg}2.28 N⋅m/kg.

Robotics
2608.13103
2 days ago

S2-HWM: Sparse Event-Structured Hierarchical World Model for Long-Horizon Surgical Robot Manipulation

Shuzhe Zhang, Xin Zhu, Yinling Qian +1

Long-horizon surgical robot manipulation is challenging because task rewards are sparse, while meaningful interaction changes occur at irregular intervals. Existing world-model agents typically imagine at primitive-step resolution, leaving variable-duration task progress implicit. Manually specified stages can provide intermediate structure, but their task specific boundaries are difficult to align with state-dependent interaction transitions. We propose S2-HWM, a Sparse Event-Structured Hierarchical World Model that learns sparse event evidence from primitive latent trajectories to coordinate an event-level manager and a primitive-step worker. The event evidence schedules manager goal updates, and each selected latent goal conditions the worker's primitive actions until the next update. The learned event evidence also forms variable-duration segments for an Event Transition Model (ETM), which predicts the next?boundary stochastic state, segment duration, and accumulated segment reward. Chaining these event-level predictions provides a variable-duration continuation beyond the primitive imagination horizon for manager learning, while the worker retains primitive-step actor-critic learning. On a SurRoL-based PegTransfer task, S2-HWM achieves a success rate of 98.7%, outperforming the flat GAS DreamerV3 baseline by 22.7 percentage points.

RoboticsSystems and Control
2608.13095
2 days ago

Semantic Radiance Fields as Simulators for Spatial Reasoning in Real-World Scenes

Nico Heider, Michał Jan Włodarczyk, Katarzyna Wasielewska-Michniewska +5

Training and evaluating spatial reasoning in embodied agents requires diverse environments that are both geometrically faithful and semantically queryable. Synthetic simulators offer ground truth semantics but sacrifice realism; simulators based on reconstructions of real-world environments have realistic appearance but lack ground truth semantics by default. We propose using Semantic Radiance Fields (SRF) as simulators for spatial reasoning agents. SRFs are a representation that unifies these requirements by lifting 2D semantic segmentations from pretrained vision models into a 3D radiance field that jointly encodes geometry, appearance, and per-class semantic identity. The resulting fields are reconstructed from posed RGB captures of real scenes and support novel-view synthesis, semantic and free-space queries within a single grounded representation. This enables the efficient generation of diverse real-world environments to train and evaluate spatial reasoning models. As an example application, we outline an SRF-driven simulator for an orchard apple-reaching task, in which the radiance field supplies camera rendering, semantic ground truth, and occupancy queries to a physics engine.

RoboticsComputer Vision and Pattern Recognition
2608.13049
2 days ago

H2R-Bench: Benchmarking Human-to-Robot Manipulation Video Generation in World Models

Dingyi Rong, Yue Shi, Chaofan Ma +6

Large-scale manipulation data is essential for robot learning, yet collecting robot demonstrations remains expensive and difficult to scale. Meanwhile, abundant egocentric human manipulation videos provide rich behavioral experiences, but transferring them across embodiments remains challenging due to differences between human hands and robotic end-effectors. Recent advances in video world models offer a promising pathway to synthesize robot-centric manipulation videos from human observations, while their cross-embodiment transfer capability remains largely unexplored. Therefore, we introduce H2R-Bench, a benchmark for evaluating cross-embodiment human-to-robot manipulation video generation, where models transform egocentric human demonstrations into robot manipulation videos under specified embodiments. Each benchmark instance contains a human demonstration video, target embodiment constraints, and source-grounded annotations covering task goals, action events, functional contacts, and object responses. H2R-Bench evaluates generated videos through five dimensions, including goal-state completion, action-event completion, functional contact transfer, embodiment correctness, and general video quality. We benchmark eleven state-of-the-art video generation models across six manipulation families and two robot embodiments. Our evaluation reveals that current video world models remain limited in human-to-robot manipulation transfer: even leading models often fail in embodiment consistency, functional interaction, and task execution. H2R-Bench provides a systematic diagnostic framework for evaluating whether video world models can bridge the human-to-robot embodiment gap and convert human manipulation observations into robot-centric training resources.

RoboticsComputer Vision and Pattern Recognition
2608.13028
2 days ago

RGB-D Video Generation for Improving Human-to-Robot Object Handover Prediction

Tianyu Sun, Zhoujie Fu, Zihui Gao +2

Human-to-robot (H2R) object handover is a fundamental capability for human-robot collaboration, yet progress is hindered by the scarcity of large-scale, human-centric datasets and the significant sim-to-real gap. To address these challenges, we introduce Hand2Bot, an RGB-D video dataset that provides rich contextual information such as body posture and facial expressions, specifically collected for handover scenarios with real-world noise patterns. We further propose PassGen, a generative pipeline that leverages stable video diffusion and an Intention-Aware Temporal Face Encoder to synthesize realistic handover sequences while ensuring hand-object consistency. To bridge the sim-to-real gap, we implement a morphology-based depth editing strategy that replicates realistic sensor noise found in physical depth maps. Experimental evaluations demonstrate that our framework achieves high intention identification accuracy and low false trigger rates in both ablation studies and real-world deployment on a physical robot platform. Our results confirm that training on PassGen allows for robust zero-shot transfer and earlier intention anticipation compared to traditional hand-centric baselines, effectively enabling socially aware robotic behavior in shared workspaces.

Computer Vision and Pattern RecognitionRobotics
2608.13026
2 days ago

Temporal GRPO: Beyond Trajectory-Level Credit in Vision-Language-Action Reinforcement Learning

Yao Zhou, Hang Gao, Fengge Wu +2

Outcome-driven reinforcement learning offers a scalable way to post-train vision-language-action (VLA) policies from sparse task-success feedback. In common GRPO-based VLA post-training, one rollout-level advantage is applied to every action in the trajectory. A rollout that completes several valid stages but fails later can therefore penalize the actions that produced its earlier progress. We call this trajectory-level credit aliasing. Temporal GRPO addresses this problem by constructing detectable task stages, aligning each rollout with stage-specific action intervals, and comparing only rollouts that have entered the same stage. The resulting stage advantages are applied to their corresponding intervals in a single policy update. On RoboTwin 2.0, Temporal GRPO improves task success and sample efficiency, with consistent gains across task horizons. Controlled updates on LIBERO-Long preserve shared prerequisite stages and concentrate improvement at the first stage where rollout outcomes diverge.

Robotics
2608.13014
2 days ago

EgoPHI: Estimating Contact and Force from Egocentric Vision

Andela Ilic, Rachel Schuchert, Yijing Jiang +1

Understanding hand-object interaction from egocentric vision is essential for modeling how people physically engage with the surrounding world. Yet reasoning about physically grounded interaction requires estimating the forces acting on hands and objects, beyond localizing contact. We present EgoPHI, the first method that jointly estimates dense contact maps and 3D force distributions on hand and object meshes from a single monocular RGB image and object geometry. To address the lack of scalable ground-truth force annotations, we introduce a physics-based simulation pipeline that augments existing hand-object datasets with dense per-vertex force supervision. EgoPHI then learns dense 3D contact and force on interacting hand and articulated object meshes, extending vision-based force estimation beyond image-space or planar settings. Our evaluation on in-distribution and out-of-distribution benchmarks shows that EgoPHI improves force estimation over existing approaches while generalizing to unseen datasets. To evaluate sim-to-real transfer, we constructed two physical objects that capture dense object contact and force magnitude and used them to record a dataset of interactions from eight participants across diverse touch and grasp types. Our results demonstrate that EgoPHI recovers meaningful 3D contact and force distributions in simulated, out-of-distribution, and real-world settings, advancing egocentric hand-object understanding from contact localization toward physically grounded interaction reasoning.

Computer Vision and Pattern RecognitionGraphicsHuman-Computer Interaction